Dragon's Dogma ( Why did Kotaku hate it?)

With the upcoming release of Dragon's Dogma: Dark Arisen( a standalone game akin to the Super or Ultimate versions of Capcoms fighting games) looming, I feel it is high time we look back upon and discuss why Kotaku trashed the original DD so thoroughly. ( A review you can read here: http://kotaku.com/5912494/dragon...)

To me, it seems like the game was disparaged for simply not being Skyrim. Not only that, but it seems to me that Tina knocked Dogma for certain things Skyrim wasn't taken to task for, even when it did the same thing. Example? Sure:

"There I was, my heart probably burning in the acid of some asshole dragon's stomach, and I'm picking flowers for some lady and feeling like a jerk for kicking a poor family out of a nobleman's land. I have no context for much of what I'm doing, and I found it difficult to even care about my voiceless character."

Much of this statement could easily apply to Skyrim, yet Skyrim wasn't marked down for it.

"Maybe if the world was as gorgeous as games it competes with—namely, Skyrim—I wouldn't mind being fated to walk the same path back and forth dozens of times over. I wouldn't mind peering over mountains canopying the ocean or exploring mystical-looking forests if they actually looked like they do in rival games of the same genre. Dragon's Dogma might have looked impressive say, five years ago on a previous generation console."

Did she play the same game I did? While not having as many varying areas as Skyrim, DD was every bit as gorgeous. Was the reviewer given an alpha build to review? Was this some kind of horrible joke?

Dragon's Dogma ( Why did Kotaku hate it?)

She then moves on to complain about the pawn system, and how utterly useless they were. Again, this is a complaint that can be directly leveled at the game she is constantly comparing it to, Skyrim.

Don't get me wrong, I loved Skyrim. I practically lived there for two months. But it makes no sense to me that Dragon's Dogma was taken to task for many of the same flaws it shared with Skyrim, yet Skyrim was given a free pass on those issues.

I'll wrap it up here with this quote:

"At the end of the day, a few good ideas aren't worth wasting hours playing a subpar game when there are plenty others like it that manage to execute everything else phenomenally."

Sound like any other game we know?

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