A shiny new take on a classic adventure.
Hoy, Small Fry! Though my reviews normally come on Sundays, I found myself so engulfed in the world of Zelda that I couldn't pull myself away from the screen(s). Seriously though, I put in a straight nine hours of Wind Wakering on Sunday alone, which is a far cray from my average couple of hours at a time.
As usual, my lazy reviews involve the key points of the game at hand, whether they be good, bad or mediocre.
- Classic Zelda gameplay
- Smooth and beautiful HD graphics
- Amazing inventory and weapon swapping via the gamepad
- The ability to see your course on the gamepad maps while sailing
- Pro controller compatibility
- The Swift Sail, an item that makes ocean voyaging a breeze
- Inclusion of Tingle into the main story line
- New camera abilities and Miiverse sharing options
- A spiffy Ganondorf figure (Limited Edition only!)
- Gyroscope controls
- Hero Mode available from the start for those who like a challenge
- It's Wind Waker... one of the best Zelda titles of all time!
- Lighting effects can be wonky at times, making environments weirdly shiny
- No golden disc, like the original game.
- It consumes your life once more.
- Limited Edition isn't really any different, despite Ganondorf figure.
Yawnclusion: If you never had the chance to experience Wind Waker on the GameCube, this game is a must play. On the other hand, if you HAVE traversed the Great Sea in the recent past this title is still worth your time. Wind Waker was a wonderful game back in 2003, and ten years later Nintendo has tweaked it just enough to make it a whole new adventure that's more accessible than ever.