TAY: Open Forum

Hello everyone, and welcome to the Open Forum, which is hosted by Kotaku's reader-run blog, TAY. This is a place to talk about life, video games, or anything else, so feel free to hop in and join in the topic discussion, or comment about anything. Then, when you're done, feel free to peruse the articles onTAY and TAYClassic. Is this your first time on TAY or the Open Forum? Then check out this handy TAYTorial!

We all have our favorite levels and places in games. But do you ever think about the artistic choices that make you feel certain ways about them? A few weeks ago I was talking about how the architecture and atmospheres in Zelda temples can contribute to our psychological experiences in the game. For example, the Spirit Temple and the Water Temple both (to me, of course) use loneliness to great effect. They're different types of loneliness, though. The Spirit temple uses large spaces and emptiness to imbue a sense of wonderment. You're small in the face of something ancient and mysterious. It's not a negative type of isolation. The Water temple, however, is the internal, anxious type of loneliness. There aren't really airy spaces. You're always aware of being enclosed in this place. Brilliantly, the first time you do get into an open space, you must literally fight yourself. Pretty cool to think about!

P.S. much more eloquent talk about this subject can be found at Architecture of Zelda

Is there anything in games that you like to analyze or "over-think?" What about the design of your favorite places made them your favorite? Talk about this or everything else below.